April 25, 2019

We're eggcited to announce our next mobile release. With Easter just around the corner we would like to announce EggZagg, an arcade game where you roll into the sky with an Easter Egg while admiring a procedural generated landscape over the seas of Eggtopia

The amount...

March 6, 2018

There's something about a project that you start just for fun but turns into passion and you keep working on  it until you realize it's a fully viable thing that you can share with people. So, without further ado we want to announce our first mobile release, now availa...

November 9, 2017

We're happy to announce that Brick Breakthrough is officially out for free on Kongregate. We will now plan future releases on other platforms like itch.io and maybe Steam. 

Currently the game features 5 levels, from a very easy to a hard difficulty level. We also plan t...

August 28, 2017


We know we've missed some updates, we just waited until we have something to show. The last 10% is mostly dealing with bugs, code and importing final art. 

Even if I look at the project as "finished" there's always something to do. If you would had asked be o...

July 17, 2017


About 45 years ago the first publicly accessible game was released by Atari named Pong.

2 years after that Atari hired Steve Jobs and he made for them the very first Breakout, the original one. It's sort of pong but vertical. We're happy to continue his original vis...

July 10, 2017


We have some great news and updates with our next game. 

Firstly, since Steam direct is in effect this summer we're aiming for a steam release of the full game. 

Current Release Roadmap: 

July->Closed Beta (Contact us for a copy)

August -> Demo Release on kongregate.co...

July 2, 2017


July has started and we're very close for a demo release. We will be launching it on kongregate.com and the full version on itchi.io later this summer. 

We have a new physics system, new passives and new art. 

Our latest addition is a tutorial level for all yo...

April 24, 2017


It's been a great 2 weeks with a lot of improvements in game play and graphics and we're getting closer to a beta stage where everyone can try out 5 levels. We hope to get a lot of feedback so we can build on that. 

The biggest change is the powerup system. W...

April 19, 2017

It's been 2 weeks of hard working putting in place the main code and mechanics for the game. We're going to focus now on game features, graphics and mechanics.

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Launch Announcement - EggZag

April 25, 2019

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